Font Resources
(2011-07-31 23:39:00)HTML5 Resources
(2011-07-10 18:34:00)Design Principles Behind Smalltalk
(2010-10-04 22:46:12)TextScanner, now in C
(2010-03-24 01:16:40)No deadly clicks!
(2010-03-21 16:23:19)A little on color grading
(2010-01-25 01:32:34)Photos of Sculpture
(2010-01-22 02:51:22)Communicating Sequential Processes
(2010-01-04 03:32:34)Abandoned Nike base
(2010-01-04 03:04:39)Goldfish Existential
(2009-12-07 02:17:11)Arima Toy Museum
(2009-11-28 21:40:38)Rendering Engines
(2010-11-25 15:58:58)San Francisco
(2009-11-23 03:11:17)Document Arc at the Doors of Perception
(2009-11-08 21:07:21)Earthrise, 1 Nov 2009
(2009-11-02 02:38:40)Too much online?
(2009-11-01 14:34:56)Stone Soup
(2009-10-24 18:04:49)Gallery
(2009-10-03 18:36:55)DIY Microphone wind muffler
(2009-09-27 01:51:06)Flame art
(2009-09-12 20:56:24)Pixel Bender Fractals
(2009-09-12 00:18:39)Another realtime procedural piece
(2009-09-06 22:42:32)Debris in HD
(2009-09-05 15:43:21)StructureSynth
(2009-09-05 14:27:28)HDR One Mile Underground, and other pics
(2009-08-31 01:37:13)A New Method for Volume Rendering of Solid Objects
(2009-08-23 01:57:17)Compact Normal Storage
(2009-08-19 13:08:09)Macroscale Quantum Mechanics
(2009-08-20 22:18:25)Dark Energy? Pshaw I say.
(2009-08-17 23:37:21)Coding is magic.
(2009-07-30 02:03:16)Apollo 11 painting
(2009-07-18 01:50:54)Apollo 11 site photographed
(2009-07-17 23:47:59)The Science of Telepathy
(2009-07-11 18:06:33)County Fair
(2009-07-09 01:59:54)Wavenumber locking and pattern formation
(2009-06-17 00:03:16)Finding the interior and exterior of a graph
(2009-06-16 23:50:39)Driver level SSAO
(2009-06-06 01:30:01)The Two Kinds of Trivial
(2009-06-02 01:20:59)Progress in Digital Video
(2009-05-31 23:36:30)Ballard Class Cargo Carrier
(2009-05-24 14:24:08)Shuttlecraft - Type 9
(2009-05-17 16:59:32)Photos, May 1, 2009
(2009-05-04 00:06:13)Metropolis-Hastings Mandelbrot
(2009-04-25 23:54:11)Revolution, Under our Noses
(2009-04-25 14:38:06)Clear Sky Charts
(2009-04-25 13:37:33)Taoist Programming
(2009-04-04 13:28:22)Return from Nihon, 2008
(2009-04-02 23:35:45)Nothing will work, but everything might
(2009-03-22 13:34:18)Solar Revolution
(2009-03-21 14:44:42)Voxel Engine, Accumulative SSAO
(2009-03-15 16:29:30)Symbols missing whilst debugging?
(2009-02-22 18:51:18)The New Laws of Robotics?
(2009-02-21 15:08:14)On the way to Toba
(2009-02-01 21:29:07)Japan Trip, 2008
(2009-01-31 16:59:19)Advances in Rendering for Physics
(2008-12-02 00:45:47)Conjunctio
(2008-12-01 03:14:51)The Life Theorem
(2008-11-29 02:54:06)Terrain geometry clipmap demo
(2008-11-28 23:23:54)Saturn's Secret in a Teacup
(2008-11-23 23:53:28)A practical derivation of the Lorentz factor
(2008-11-23 23:03:07)Robofish
(2008-11-23 20:50:13)Lorentz Transforms
(2008-11-17 03:10:22)Renaissance Programming/Tenets 2.3
(2008-11-11 01:39:14)Melitta
(2008-11-08 22:32:45)Capability is better than Capacity
(2008-11-08 16:17:54)Synthesizing behavioral animation
(2008-10-18 20:10:23)Optimism to be cool again?
(2008-10-17 01:30:18)Photons at the Doors of Perception
(2008-10-14 00:43:50)Neural Architecture
(2008-10-12 01:07:51)Computational Neuroethology
(2008-10-04 23:35:21)Kevin Kelly on Life
(2008-09-30 01:50:16)Kevin Kelly on Thinkism
(2008-09-30 01:25:12)Physics and Hitchcock
(2008-09-28 16:46:58)Wordsworth - Intimations of Immortality
(2008-09-28 16:32:13)rgba's 4k rules
(2008-09-28 15:56:34)The Farrar Rules
(2008-09-21 23:27:31)PDP-1 SpaceWar!
(2008-09-21 01:44:02)[photos] Bodie Stamp Mill
(2008-09-13 01:27:16)Bodie's Alchemy
(2008-09-12 01:42:13)Artifacts at Bodie
(2008-09-12 01:41:26)BodieBodie's Silent Buildings
(2008-09-09 01:39:56)Bodie, Ghost Town
(2008-09-08 02:05:10)Mono Lake Tufa
(2008-09-06 23:42:21)Devil's Postpile
(2008-09-06 23:26:11)Sundew macro photo
(2008-09-06 23:14:25)What is Life?
(2008-09-03 00:27:25)Progress in Contouring
(2008-08-23 22:47:47)Will Super Smart Robots take over the World?
(2008-08-10 00:02:19)Cement from CO2
(2008-08-07 16:11:35)My first instructable
(2008-08-03 18:56:26)Coal, Glitchy Update Loops, and Waiting
(2008-07-27 17:52:12)Previsualization for Clone Wars
(2008-07-26 01:13:35)Siggraph
(2008-07-19 16:28:14)Science, Invention, Engineering
(2008-07-13 16:56:14)What is it about game coding?
(2008-07-12 17:22:30)Smallest Possible Attribute System, Part 3
(2008-07-07 00:48:27)StringMap
(2008-07-06 20:37:26)Why roll your own RTTI?
(2008-07-06 15:46:19)In the garden II
(2008-06-27 01:29:39)Amazon Recommends
(2008-06-19 01:44:44)Walter Murch
(2008-06-17 00:59:22)Scenius
(2008-06-17 00:37:29)A simple Type mechanism for the Smallest Attribute System
(2008-06-14 01:55:12)Best of Game Programming Gems
(2008-06-10 01:59:31)Smallest Useful Attribute System Part 2
(2008-06-10 01:27:16)Robofish
(2008-06-09 01:41:22)Smallest possible useful C++ Attribute system?
(2008-06-08 17:28:38)Galactic Map
(2008-06-07 20:24:12)Stellar Flash
(2008-05-25 17:07:40)Futurist Programming 2.2
(2008-05-08 00:13:39)Broken Abstraction
(2008-05-06 01:49:01)Festo Air Jelly
(2008-05-05 00:53:28)Spaces Between, Gallery 1
(2008-04-20 19:57:36)Cameron on Stereo Cinema
(2008-04-12 15:44:36)Ice breakers
(2008-03-29 18:48:54)Cardboard Tron
(2008-03-26 23:39:28)Spaces Between
(2008-03-22 02:08:56)@ILM
(2008-03-09 16:09:18)More on parallel rendering
(2008-03-09 16:04:07)Lego mini me
(2008-02-23 21:09:20)Compare and Swap
(2008-02-10 20:55:58)Kudos to Masao Okazaki!
(2008-02-09 23:56:25)A city generator in a game
(2008-02-09 01:24:14)TextScanner Update
(2008-01-14 01:18:49)Siggraph 1996
(2007-12-09 01:41:08)Halo En Plein Aire
(2007-11-29 02:35:33)Screen Space Ambient Occlusion
(2007-11-24 21:50:00)Self, '82
(2007-11-24 18:34:18)Siggraph 1981
(2007-11-19 01:31:24)Siggraph 1986
(2007-11-16 02:43:40)Siggraph 1990
(2007-11-15 02:44:27)Siggraph 1998
(2007-11-10 18:08:21)FUTURIST PROGRAMMING 2.1
(2007-11-03 23:44:46)Animating Insects with Neural Networks
(2007-10-22 01:38:37)Real-time Water Volumes
(2007-10-14 17:23:14)Immediate Mode Rendering
(2007-10-14 01:08:37)Lost Planet Roundup
(2007-10-06 16:13:19)Lost Planet Parallel Rendering
(2007-10-06 15:59:11)In the Garden, Oct. 2007
(2007-10-02 01:21:57)Siggraph 2006
(2007-09-30 00:05:09)Realtime Grass Rendering
(2007-09-30 00:03:10)The changing role of pre-viz
(2007-09-29 20:39:38)Integrated Development on Lost Planet
(2007-09-29 20:23:14)Robotic Toys!
(2007-09-29 18:35:50)Insect AI wurde von Nick Porcino entworfen
(2007-09-29 18:00:32)Belknap Class Starship
(2007-09-29 17:56:24)Lost Planet Multithreaded Rendering
(2007-09-23 18:41:37)Dancing Wu Li Frog Mandala
(2007-09-23 01:06:15)Publications & Lectures
(2007-09-22 20:54:14)Frame Latency
(2007-09-22 20:23:52)AI & Robotics
(2007-09-22 16:27:29)An AI Architecture for Games and Robotics
(2007-09-22 16:25:17)Siggraph 2007
(2007-09-22 14:59:29)Siggraph 1994
(2007-09-22 14:56:22)zViz will revolutionize the industry
(2007-09-20 01:48:35)LandWalker Mobile Suit
(2007-09-16 14:34:21)Content Pipelines
(2007-09-16 00:33:22)Imdb :)
(2007-09-15 19:01:24)Volume Textures for Forest Rendering
(2007-09-12 01:26:09)Gallery
(2007-09-08 19:29:56)Rendering Engines
(2007-09-08 15:24:52)Design the Fun, First!
(2007-09-03 16:35:40)Virtual Puppets
(2007-09-03 16:34:49)The Uncanny Valley, circa 1994
(2007-09-03 16:34:32)Procedural Animation
(2007-09-03 16:34:13)Siggraph 1994
(2007-09-03 16:33:53)Den-Gumo
(2007-09-02 21:43:22)Aquattack Review
(2007-09-02 21:10:26)Celestial Music
(2007-09-01 18:30:02)Siggraph 2007 Papers
(2007-08-26 01:40:59)Atom micro imposter engine
(2007-08-25 19:51:54)Agency & Plot?
(2007-08-25 13:53:16)Siggraph
(2007-08-21 01:31:06)Citations
(2007-08-19 19:27:13)Bits of Siggraph I missed
(2007-08-19 19:19:32)More about Ubisoft Montreal
(2007-08-14 01:44:56)Siggraph 07 - Film/Game Convergence at Lucasfilm
(2007-08-11 21:26:42)Impulse-based dynamic simulation
(2007-08-11 20:53:39)Automatic Rigging and Animation of 3D Characters
(2007-08-11 20:09:30)Surf's Up Course Notes
(2007-08-11 19:36:42)Papermodel of Masao Okazaki ship
(2007-08-11 18:37:04)Referenced in a Thesis
(2007-08-11 16:50:40)Heh, someone liked my Kappa art
(2007-07-29 15:59:12)An Object Oriented Approach to a Digital Signal Processing Environment
(2007-07-29 14:27:13)Hamlet: Upgrading your behavior
(2007-07-01 17:13:56)Wkyobi - Computational Geometry
(2007-06-29 20:35:30)Algorithmic Cinematography
(2007-06-22 17:40:34)Ubisoft Digital Arts - Film/Game Convergence
(2007-06-17 18:38:21)Speaking at Siggraph 2007
(2007-04-18 00:57:25)Threat? Or Opportunity?
(2007-04-18 00:53:47)Shout Out to Alan Sinclair
(2007-04-14 21:07:40)Rendering's Next Frontier
(2007-04-10 01:46:19)En Plein Air
(2007-04-10 01:12:22)Colin Green on Previz
(2007-04-03 00:21:27)A note to Diana Wynne Jones
(2007-03-19 11:22:50)Game Builders
(2007-03-18 19:07:20)Ambient Occlusion with Bent Normals
(2006-11-26 16:33:23)The Four SThe Four S's of Realtime Rendering
(2006-11-26 16:12:06)Siggraph 2006 topic - education and recruitment
(2006-08-05 16:00:51)Quick Impressions. Siggraph 2006
(2006-11-26 14:55:47)I'm a classic :-)
(2006-06-02 01:37:28)Versatile Text Scanner
(2006-06-02 01:35:40)AI Wisdom 3
(2006-06-02 01:24:15)Darlingtonia in Oregon
(2006-06-02 00:07:48)HTML as graph
(2006-06-01 01:32:31)Weta digital pipeline
(2006-05-20 18:33:11)Film+Games
(2006-05-20 16:04:30)Sims Scripting
(2006-05-19 19:42:14)Emergent Story
(2006-05-19 19:30:32)It's what I do. Part two
(2006-03-28 14:19:23)Flowers
(2006-02-11 18:23:47)USS Hornet
(2006-02-11 18:14:30)It's what I do
(2006-02-08 00:58:51)Megalopolis
(2006-02-06 01:22:16)A simple LSystem in Python
(2006-02-06 00:30:42)