Halo En Plein Aire

I've written a few times about the importance of rendering not only surfaces, but the spaces between surfaces. This screencap from Halo 3 downloadable content speaks volumes; it's one of the most beautiful things I've seen out of a rendering engine. There are so many beautiful things about this shot; skylighting, atmospheric extinction, reasonable HDR tone mapping, a wonderful and well considered palette. Also, I like radio telescopes! I want to spread a blanket here, and have a Maxfield Parrish moment.

Daybreak by Maxfield Parrish, a master of painting spaces between. If only he had a radio telescope in there.

CG/rendering/writing

Content by Nick Porcino (c) 1990-2011