2009-08-19 13:08:09
Compact Normal Storage
If you're visiting here, you've likely already visited Lost in the Triangles. But, just in case, I want to point out an awesomely useful investigation going on over there on evaluating different strategies for compact normal storage as typically required in a deferred renderer. Similarly, Aras recently wrote a great post on encoding a float into an rgba tuple.
CG/rendering