An amazing new trend of game builders, possibly as a consequence of Microsoft's release of XNA, or possibly as a thing whose time has come. I'm trying to work out what it means that there are suddenly so many. In the mean time, here's a small collection of them. July 2007: Earlier: These follow on the heels of monolithic single purpose engines and tool suites like
and more traditional engines such as which present APIs to an engine which must be put together by a programmer. These can follow their lineage all the way back to such efforts as
- TheProdukkt, and
- Renderware Studio,
In parallel to this latest generation of tools are convergence technologies.
- Dark Basic,
- The Incredible Machine,
- mFactory, and the
- Bill Budge Pinball Construction Set.
and a great many others besides. Where is this all heading?