2007-03-18 19:07:20
Game Builders
An amazing new trend of game builders, possibly as a consequence of Microsoft's release of XNA, or possibly as a thing whose time has come. I'm trying to work out what it means that there are suddenly so many. In the mean time, here's a small collection of them. July 2007: Earlier: These follow on the heels of monolithic single purpose engines and tool suites like - UnrealEd,
- WorldCraft,
- Hammer,
- Farcry,
- TheProdukkt, and
- Renderware Studio,
and more traditional engines such as which present APIs to an engine which must be put together by a programmer. These can follow their lineage all the way back to such efforts as - Dark Basic,
- The Incredible Machine,
- mFactory, and the
- Bill Budge Pinball Construction Set.
In parallel to this latest generation of tools are convergence technologies. - Collada,
- XNA,
- Shockwave/Apollo,
- Silverlight,
- FBX,
and a great many others besides. Where is this all heading?
games