Design Principles Behind Smalltalk

In August 1981 Byte Magazine published the classic article, Design Principles Behind Smalltalk. The article is well worth a read, I list the basic tenets here:

Personal Mastery:

— If a system is to serve the creative spirit, it must be entirely comprehensible to a single individual.

Good Design:

— A system should be built with a minimum set of unchangeable parts; those parts should be as general as possible; and all parts of the system should be held in a uniform framework.

Purpose of Language:

— To provide a framework for communication.

Scope

— The design of a language for using computers must deal with internal models, external media, and the interaction between these in both the human and the computer.

Leverage:

— When a system is well factored, great leverage is available to users and implementers alike.

programming

Content by Nick Porcino (c) 1990-2011