Progress to date: At Siggraph 2007, Steve Sullivan, Nick Pavis, David Bullock, and I gave a presentation called "LucasArts and ILM - A study in Film Game Convergence". It went over well :) Gamasutra 4engr The convergence of film and game technologies is my particular passion, the holy grail I've pursued throughout my whole career. I've got stories locked up in my head that I can't tell with either film technology or game technology, but through a synthesis of both, I can picture new forms of entertainment and the mode of expression my stories demand. VFXWorld has an excellent introductory article about how previsualization and gaming are coming together today. Studio Daily has published a piece on the project I've spent the last couple of years working on. In more ways than one, it's the culmination of a dream I started chasing when I was a kid. In 1977 I saw Star Wars, and thought "I want to help that guy do stuff like that," and the next year I saw Jim Blinn's computer animated Voyager fly-bys, and I added "using computers" to my personal goal, and I was set. It was a long and sometimes difficult road between there and here, but totally worth it. The most exciting point in my career was the day I met with ILM's head of R&D for the first time to talk about cross over technologies. At the end of the meeting we both told each other "I have an idea I want to follow up with you." Turns out it was the same idea; and the rest is history as you can see from the press we're starting to get. A little about the Zeno framework. And ZViz is announced now, in a detailed VFXWorld introduction. A presentation at IGDA SF Dec 2005. E3 2006 Online press on LucasArts working with ILM - http://xbox360.ign.com/articles/698/698415p1.html http://www.rbbtoday.com/news/20060330/29959.html http://www.gamespot.com/pages/unions/read_article.php?topic_id=24467772&union_id=1816&print=1 Here's some links to IGN's coverage of our cool new games - http://xbox360.ign.com/articles/707/707044p1.html http://xbox360.ign.com/articles/707/707044p1.html Ain't It Cool News has a look Some of the challenges we faced are described in this article at ITNews. As Steve says there, it took a long time to get this far, but we're getting to a really exciting place. GDC 2006 This article is a nice follow up the presentation at GDC by ILM's head of R&D, Steve Sullivan, and LucasArts' Indiana Jones game project lead, Chris Williams. http://news.yahoo.com/s/bw/20060327/bs_bw/id20060327719255 Here's an excerpt http://pc.ign.com/articles/698/698421p1.html more. http://www.gamasutra.com/features/20051212/waugh_01.shtml Dec 2/2006 - new article an vfxworld http://vfxworld.com/?sa=adv&code=57c5ed8a&atype=articles&id=3094&page=1 (And yes, it amuses me to compare Mary Poppins and Descent ;-)